International Journal of Applied Science and Engineering
Published by Chaoyang University of Technology

Anang Kukuh Adisusilo1*, Santirianingrum Soebandhi2

1 Departement of Informatics Engineering, Faculty of Engineering, University of Wijaya Kusuma Surabaya, Jl. Dukuh Kupang XXV/54, Dukuh Pakis, Indonesia
2 Department of Management, Faculty of economics and business, University of Wijaya Kusuma Surabaya, Jl. Dukuh Kupang XXV/54, Dukuh Pakis, Indonesia

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Serious Games that have a specific purpose other than being an interesting or fun medium for users. In the concept of learning, it is as if you are giving the learning process to students who do not realize that the primary purpose of Serious Games is to learn. Various studies prioritize the immersive side of Serious Games to optimize their use so that players can take advantage of the main objectives of Serious Games. There is a difference in understanding between fun and reality, where Serious Games' main goal requires a data approach. However, if enter accurate data too advanced to create a real situation, it can detract from the fun side of a serious game. This review paper discusses various research results that prioritize immersion in designing and developing Serious Games, ranging from various methodologies to the factors that affect the success rate of Serious Games.

Keywords: Immersive, Serious game, Learning, Media.

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Received: 2021-06-29

Accepted: 2021-07-20
Publication Date: 2021-09-01

Cite this article:

Adisusilo, A.K., Soebandhi, S. 2021. A review of immersivity in serious game with the purpose of learning media. International Journal of Applied Science and Engineering, 18, 2021229.

  Copyright The Author(s). This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are cited.

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